AI Insights · Timothy · January 2022
Top 5 PVP Games on Android in Panama - Q4 2021
Discover the top-performing PVP games on Android in Panama for Q4 2021, featuring download, revenue, and active user trends.
In Q4 2021, the top five PVP games on the Android platform in Panama exhibited varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period based on data from Sensor Tower.
Roblox
Roblox saw a mixed trend in weekly revenue, starting at approximately $4K and experiencing a low of around $2.4K in late October. However, it ended the quarter on a high note with a peak of $5.8K in the final week of December. Weekly downloads fluctuated throughout the quarter, with a notable increase towards the end, reaching around 8K downloads in the last week of December. Active users showed a slight decline from around 201K at the start of the quarter to approximately 197K by the end.
Free Fire MAX
Free Fire MAX experienced a significant rise in weekly revenue, starting from a modest $103 in late September and peaking at around $10.7K in the last week of December. Downloads were initially strong, around 13K, but saw a decline mid-quarter before picking up again, ending with approximately 4.8K downloads. Active users consistently increased, starting from 9.9K and reaching a peak of 36.3K by the end of December.
Free Fire
Free Fire maintained a steady weekly revenue, ranging from about $14.5K to $20.4K, with a noticeable peak in the last week of December. Downloads saw fluctuations, starting at around 7K and ending at approximately 6.9K. Active users showed a downward trend from around 791K at the beginning of the quarter to about 610K by the end.
Craftsman: Building Craft
Craftsman: Building Craft had a relatively stable performance in terms of downloads, starting around 5.9K and ending at approximately 7K. Active users remained consistent throughout the quarter, with a slight increase from 53.8K to 61.3K, reflecting steady engagement.
Clash Royale
Clash Royale saw a varied performance in weekly revenue, starting at about $1.3K and peaking at around $3.4K in the final week of December. Downloads increased steadily, beginning at around 2.8K and reaching approximately 6.6K by the end of the quarter. Active users also showed a positive trend, rising from around 143K to approximately 174K over the same period.
For more detailed insights and data, visit Sensor Tower.